Archive for October, 2008

Thought Bubble! November 15th

IndieManga will be at Thought Bubble in Leeds on November 15th – come say hi if you’re there!

Thought Bubble is an event which dubs itself a sequential art festival and has beautiful promotional design, with softer colours than one might usually see for a comics-related event – it seems like an event geared towards expanding ideas of what comics are, and that can only be a good thing! Kate and Sally will be attending, with copies of Origins and Little Thoughts in tow. See you there!

Birmingham International Comics Show report

Woohoo, IndieManga’s first con, with our first book! Ah, brings a tear to me eye. That’s probably just because I was so tired when I got home though. Anyway! The magic that was Birmingham International Comics Show:

BICS has a pretty rad location literally inside a science museum (Thinktank at Millennium Point). Panels, etc. were housed downstairs in an excellent lecture theatre. It was a good location all in all – the dealer’s hall wasn’t crowded or sweltering hot, and the con itself had a nice calm, laid-back vibe – not what I was expecting given the packed, frenetic buzz of some other cons (they really do all have their own personality!). The event seemed to run really smoothly too – so much so that Shane Chebsey, one of the organizers, could be spotted wandering around chatting to the dealers and seeing how things were going – so good on you lot, a well-run con!

But anyway, you can read all about the con online – you want to hear about IndieManga, right? Of course you do! As was only appropriate for IndieManga’s first public outing, all four members – Kate, Rebecca, Anna and myself (Sally) – were present and accounted for! It was also the first outing for Origins – which had been delivered to my house, meaning to the other members had not even seen the books before the con! We were all delighted with the results, and sales over the weekend went well. We also spent lots of time sitting and staring at the books, because they came out so pretty and shiny and yay! Also on sale were copies of my previous work Little Thoughts, now with IndieManga (thanks to some slave labour by Kate, who seemed to be the only one of us capable of peeling the backings off the little IndieManga stickers I printed to put on them!), and on the corner of the table could be spotted a pre-promotion flyer for Atomic Sheep, a new series coming soon from myself and Markosia, which will be available to read for free on Myebook.com (who were also there – an exciting new platform for comics!) – so keep your eyes peeled for a further announcement on that, coming soon!

Of course, probably the best things about cons is seeing all the people you don’t usually get to hang out with! Lots of friends both of IndieManga and its individual members were present, so I won’t even attempt a comprehensive list! Across the aisle from us were ITCH Publishing, who had a shiny new graphic novel available in the form of Willie Hewes’ “Amaranth”, and just down from them were Emma Vieceli and Sonia Leong (who brought along copies of her new collected graphic novel of “Once Upon a Time”). To add to the new work, new collective Inspired Comics was there with an anthology titled “Slice of Life”. Inspired’s members were all successful applicants on the StripSearch comic studio scheme for 13-19 year olds – young talents to watch for!

To everyone who stopped by our table, and all the other exhibitors whose work we adored (special nods to Naniiebim, whose Mephistos we all ended up with a copy of, as well as the When Pigeons Weep guys, as well as New Think books and Willy MJ of “Eekeemoo” (who gave me art!)), thank you for making the weekend a great success and a really fun time ^_^

Manga From Scratch 2: Character Design


Manga From Scratch 2: Character Design

Some people start with a plot and write characters, then design them, other people draw character designs first and make a story to go with them. I wasn’t sure whether to do the plot tutorial or the design tutorial first for this reason, but design won over because that’s how I work personally. There’s nothing wrong with you if you prefer to write the plot and plan the characters before designing how things look, I just had to pick some kind of order!

So, character design. Some people find it more important than others. Personally, I’m crazy about character design, I love it. Some people find it comes very naturally, others find it difficult, so let’s go over the basics:

1. Don’t over-detail.
You’re designing a comic, not a video game. What’s the difference? Well, you may notice that in many 3d games, particularly RPGs, the characters have very complex designs. While it’s tempting to make designs like these you should remember one thing: You usually only have to make a character model once, maybe two or three times at most. A comic character on the other hand, you will have to draw tens, maybe hundreds of times over the course of a comic.
Obviously, the level of detail anybody can stand to draw repeatedly varies from person to person, so you need to find your level through practice. If a character is frustrating to draw and seems to take ages, they may have too complicated a design. Serialised manga in particular (like Naruto, which in Japan updates about 20 pages per week) need strong, simple designs to make the characters quick to draw. To simplify a character design, try drawing them quickly a few times without a reference. Any details you consistently forget to add or get really bored when drawing them this way are probably superflouous and you should consider their removal or at least their simplification.
Remember how in the old CLAMP ‘Rayearth’ comics, the characters spent huge amounts of the books chibified because their designs were so complex? Personally I think that’s not a great way to do things. The simpler designs they used in later works like ‘Tsubasa Reservoir’ were more effective as well as less labour intensive!

2. Give distinctive looks.
I’m talking from experience here. Try to make each character clearly different. Even if your cast are all close in age and background it’s still very possible. Giving each character distinctive eyes is a good start, hair and clothing are obviously important, but try not to rely soley on different clothing and hair stuck onto cookie-cutter characters (imagine if you drew all your characters having just walked out of the shower wearing just a towel and their hair all wet. are they still all recognisable?). Try to give people different heights and builds. Even if you’re set on the whole cast being attractive, different people are attractive in different ways. Perhaps one character is petite and elfin and cute looking, while another tall, elegant and majestic.
If you want to make an iconic, memorable character, try giving them a distinctive visual ‘hook’. If you can make a character who a person could draw a stick figure version of, and they’d be recognisable as that character, you’ve probably got an iconic design. In the Manga Shakespeare ‘Hamlet’ drawn by Sweatdrop’s Emma Vieceli, she gave Hamlet white hair with a black fringe and big white sleeves with slimline black trousers and top. This was a very simple and effective character design and is very memorable. The great thing about a character with a good visual hook is you get lots of fan art because anybody can draw them in any style and with any skill level and it’ll still be recognisable! Of course, not all designs need to be iconic. If you’re creating an everyman figure for a short comic, you may not want him to be all that memorable or stand out from the crowd. But for an ongoing series, it can really help draw in readers (and sell merchandise!) if your character can be instantly recognised.

3. Think about media.
If you’re using colour, you don’t need to worry about ‘which characters have dark hair and which have light’ because you can have light haired characters of all different colours. In black and white, however, you’ll need to think about which characters have white hair (generally anybody with white, blonde or pale hair colours) which have black (black or dark brown hair, or any other dark colour) and, if you’re using them, which characters you’ll use a tone on their hair (for mid-tones).
For pure, toneless black and white, you ideally want each character to have clearly defined areas of light and dark on them. For colour, you’ll need to think about their design in a different way, based on which colours look good together. With tones, try not to have more than one pattern on their clothing. Stripy shirts and checked trousers together will make your eyes spin! Also, don’t make everything grey when you’re using tones. Using lots of close mid greys just makes characters dull. Try to use some strong areas of light and dark, since contrast is eye-catching. Remember with black and white that colours which can be rendered as black aren’t just black, brown and grey, but any dark colour. You may notice that in Naruto, Sasuke’s blue shirt becomes black, as does Sakura’s Red tunic. It’s all about how dark the colour is in comparison with the colours it’s put with, not how dark it is in general.

4. Context!
If your comic is set in medieval times, and you want to keep consistent with the technology, don’t have characters with zips on their clothing! Zips, though relatively simple, require mechanical assembly, so though in a fantasy you could say they were invented before somebody in our time thought them up, at least consider that to make a zip, you need some sort of machinery.
Try to think about levels of technology and types of culture in your setting. Do your research, think about fabrics, particularly about how a character puts on and takes off their clothing. This may seem annoying, but actually can lead to really interesting bits of design, like a row of buttons on a glove to show how it fastens may become a cute detail!
Characters in a cold climate should dress for cold weather. Always consider practicalities, as these help immerse the reader. Cultural details can give visual clues about a character, tartan, for example, is not only associated with Scotland, but with Punk music and culture, pigtails and blonde hair tend to make people think of northern europe and also innocence, since often children of north european descent have lighter hair than adults, bottle blonde however, can have very different connotations to natural blonde! Even something like a box of pocky poking out of a non-Japanese character’s bag could perhaps indicate they’re an otaku! Consider what you’re trying to tell the reader about a character. If you see somebody wearing a baseball cap and branded tracksuit and bling jewellery, you know they’re probably a chav, and if you draw a character dressed like that, the reader will likely also identify them as such.
If you have trouble coming up with clothes and hairstyles, break out the books and magazines! History books are great, as are fashion magazines . Plus there’s always the internet.

So, to sum up, a good character design should be simple, communicate information about the character’s background and personality and clearly differentiate them from the rest of the cast, and should be rendered in a way that makes best use of the medium you’re using to create the comic. Not so hard, right?

Give it a go! If you have any problems or suggestions or want to show us a design your proud of, why not post on our forums!
Have fun and good luck!
-Kate

The web shop is now live & mailing list

Sorry for the wait guys, as a few curious people might have noticed the web shop is now live. You can pick up both Origins and Little Thoughts and have them delivered to your home. We use pay pal so you can pay directly from your pal pal account or using a credit card. Stock is limited so if you want one hurry!

The mailing list is also live, so you can subscribe if you didn’t already sign up at Brimingham.